Payment & Shipping Terms:
|Name:||6 Seater 9dvr Simulator||Warranty:||12 Months|
|Certificate:||CE||Movies QTY:||100pcs Movies And Games|
|Color:||Blue||System:||Vr System Make By Ourself|
360 Degree View 6 Seater Cool Shape 9D Vr Cinema With Precise Motion Feeling
9D VR is unique successful commercial VR product in the market. Different with other traditional cinema, it don't need screen. Views just need to wear VR glasses and feel immersive into the world inside. Breaks the limit of virtual and real world and takes viewer amazing experience. We call this 6 seats machine "VR Family", it has many special effects, such as rain, air jet, wind, vibration, leg sweep, front and back tilt, left and right tilt, back push, ect. It brings both exciting and scaring to customers, which will make them unforgetable. Besdies with the interative gun shooting function allows customers to shoot the monsters in the movies.
VR Family Basic Datas
|Number of player||Max 6 players|
|Colour||White & Blue|
|Immersion VR headset||D2 2K Screen/ 1440*2560|
|Delivery time||7-10 days|
There are a wide variety of applications for virtual reality which include:
The advantages of VR Family
Before VR-CHAIR turned out,the virtual reality experience device is about to break out of the 〝golden〞 volcano! Virtual reality is the creation of a virtual environment presented to our senses in such a way that we feel real in the cinema. It uses a lot of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.
Features of virtual reality systems
There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images.With the specail effects,people can feel the real motion. These images appear life-sized to the person. Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.