Most Portable 9D VR Family 6 Seats install on moviel truck with high definition movies and games
Why have virtual reality?
This may seems like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well.
VR Family has many special effects, such as rain, air jet, wind, vibration, leg sweep, front and back tilt, left and right tilt, back push, ect. It brings both exciting and scaring to customers, which will make them unforgetable. Besdies, it has the interative gun shooting function, which allows customers to shoot the monsters into the movies, and make them more immersive.
VR Family Basic Datas
|Number of player||1-6|
|Immersion VR headset||D2 2K Screen/ 1440*2560|
|Delivery time||7-10 days|
VR Family Advantages
There are a wide variety of applications for virtual reality which include:
Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.
Features of virtual reality systems
There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person. Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.